YOU HAVE THE BEARINGS
Navigation
You read the heading and route information.

THE GAME THAT MAKES YOU TALK
Everyone gets different information. Put it together before the mission goes sideways.
No install. Open it in a browser; a voice call helps.
ALARM ON BOARD
Each station receives part of the situation. The crew has to connect the clues.
EMERGENCYFOUR STATIONS. FOUR VIEWS.
Navigation, radio, engineering, harbor control: everyone has their own tools and clues.
YOU HAVE THE BEARINGS
You read the heading and route information.
YOU KEEP IN TOUCH
You listen to messages and share what you hear.
YOU TRACK THE SYSTEMS
You monitor circuits, reserves and how the systems respond.
YOU RUN THE HARBOR
You keep track of harbor access and maneuvers.
SAY WHAT YOU SEE
Describe your screens, listen to the others and pool your clues to decide what to do next.
Everyone sees a part. The team connects it.
CO-OP OR PVP
Work together to complete the mission or face another team.
Compare your information, coordinate and move the mission forward together.
You have 10 minutes to complete the mission.
Same mission, same conditions. The first team to finish wins.
Formats: 2v2, 3v3, 4v4 and 5v5.
Modules, their values and events can change from one game to the next.
YOUR CALL
Slide through the catalogue. Pick your setting, then start a game.
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