Skip to content
Not My Fault
Menu

THE GAME THAT MAKES YOU TALK

You don't allsee the same thing.

Everyone gets different information. Put it together before the mission goes sideways.

No install. Open it in a browser; a voice call helps.

Scroll to discover

ALARM ON BOARD

The ferry is drifting.

Each station receives part of the situation. The crew has to connect the clues.

EMERGENCY

FOUR STATIONS. FOUR VIEWS.

Every role has its own instruments.

Navigation, radio, engineering, harbor control: everyone has their own tools and clues.

YOU HAVE THE BEARINGS

Navigation

You read the heading and route information.

YOU KEEP IN TOUCH

Radio

You listen to messages and share what you hear.

YOU TRACK THE SYSTEMS

Engineering

You monitor circuits, reserves and how the systems respond.

YOU RUN THE HARBOR

Harbor control

You keep track of harbor access and maneuvers.

SAY WHAT YOU SEE

Talk it through. Put the pieces together.

Describe your screens, listen to the others and pool your clues to decide what to do next.

Everyone sees a part. The team connects it.

CO-OP OR PVP

Ten minutes. Make them count.

Work together to complete the mission or face another team.

CO-OP

The whole crew against the mission.

Compare your information, coordinate and move the mission forward together.

MISSION TIMER10:00

You have 10 minutes to complete the mission.

PVP

Two teams. One winner.

Same mission, same conditions. The first team to finish wins.

Formats: 2v2, 3v3, 4v4 and 5v5.

Modules, their values and events can change from one game to the next.

YOUR CALL

Which mission sounds good?

Slide through the catalogue. Pick your setting, then start a game.